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Star Control 3 Hyper Melee Demo MANUAL.TXT September 20, 1996
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STAR CONTROL 3 (TM) HYPER MELEE DEMO MANUAL
-------------------------------------------
For technical help, or information on installing and running
Star Control 3, please consult the README.TXT and HELP.ME files.
----------------------------------------------------------------------
TABLE OF CONTENTS
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I. Introduction
II. Quick Start
III. Using Star Control 3
IV. Title Screen
V. Hyper Melee
A. Hyper Melee Configuration Screen
B. Remote Play
C. Fleet Setup Screen
D. Fleet Selection Screen
E. In Melee
IX. Changing The Melee Universe
X. Customer Service
XI. Legal Mumbo Jumbo
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INTRODUCTION
----------------------------------------------------------------------
Welcome to the STAR CONTROL 3 Hyper Melee Demo. This playable
demo includes the fast action Hyper Melee star ship combat from
the giant STAR CONTROL 3 adventure game. In this demo, you can
choose from 7 distinctive star ships and play against the
computer, or against a friend on a single computer or over a
modem, serial link, or IPX network. In the full game you will
be able to choose from 25 wildly different ships in Hyper Melee
combat.
In the full STAR CONTROL 3 adventure game you'll have
hours of intense negotiations with 24 different alien races
with full speech and photo-realistic alien animations. The full
game also has glorious SVGA animated introduction and cut
scenes and the complete quest to save the universe from its
dire fate.
For the most up-to-date information on installation and
configuration of Star Control 3 Hyper Melee Demo, please
consult the README.TXT file.
Take Control! Get Star Control 3 and explore a whole universe of
excitement and adventure. Available September 1996 at stores
everywhere or call 1-800-245-7744 to order or for more
information.
See you in the stars!
----------------------------------------------------------------------
QUICK START
----------------------------------------------------------------------
Copy the SC3MELEE.EXE file to a SC3MELEE subdirectory on your
hard drive. Run the SC3MELEE program and then the SETSOUND
utility from the SC3MELEE subdirectory. Run the MELEE7 program
to play the game.
Once the game is up and running, you can delete the
SC3MELEE.EXE file to regain hard some space on your hard drive.
For more detailed instructions, check out the RUNNING STAR
CONTROL 3 section of the README.TXT file.
To get help on how to use the game, press F1 from the Hyper
Melee Configuration Screen. To find the name of an icon, hold
the pointer over it for a moment without pressing any buttons.
For more detailed instructions, check out the USING STAR
CONTROL 3 section. Have fun!
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USING STAR CONTROL 3
----------------------------------------------------------------------
Most choices in Star Control 3 are made with the mouse.
The icons on the right side of the screen control most functions
in the game.
ACTIVATE AN ITEM OR MAKE A CHOICE: Put the mouse pointer over the
item or icon and click the left mouse button. This is referred to
as "Click the item".
EXIT A FUNCTION OR CANCEL A CHOICE: Click the right mouse button
or press the Escape key. This is referred to as "Right Click the
item".
GET MORE INFORMATION ABOUT AN ITEM: Hold the mouse pointer over
the item or icon and don't click any buttons. After a moment,
information will be displayed relating to the item or icon. This
is referred to as "Scanning the item".
USE THE KEYBOARD: The keyboard can only be used to make certain
choices. The Escape key cancels or interrupts an action. While
saving, loading, or exiting the game, the keyboard is used to
confirm your choice (Press Y for yes and N for no.) In Hyper
Melee, the keyboard may be used to control star ships in arcade
space combat or to configure the user's view of the battle.
GET HELP: Press F1 on the Hyper Melee Configuration Screen to
get information on how to play Hyper Melee.
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TITLE SCREEN
----------------------------------------------------------------------
The icons on the right side of the title screen perform these
actions, in order from top to bottom:
START HYPER MELEE: Click the Hyper Melee icon to go to the Hyper
Melee Configuration Screen. Hyper Melee is fast action arcade
starship combat. Each player chooses a fleet from 7 different
starships. In the full version of Star Control 3, each player
will have 25 wildly different starships to choose from. In
battle, each player chooses a ship from his fleet and faces off
in a series of one-on-one combats, until only one fleet remains.
START ADVENTURE GAME: Not available in the Hyper Melee Demo. In
the full version of Star Control 3 the Adventure Game puts the
player in command of the League of Sentient Races' exploration
and colonization mission to the Kessarri Quadrant. There, the
player engages in exploration, negotiation, and arcade space
combat to decide the fate of all sentient life in the galaxy.
LOAD SAVED ADVENTURE GAME: Not available in the Hyper Melee Demo.
VIEW CREDITS: Not available in the Hyper Melee Demo.
QUIT GAME: Click the Quit icon to exit the game to the operating
system.
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HYPER MELEE
----------------------------------------------------------------------
HYPER MELEE CONFIGURATION SCREEN
-------------------------------
SETUP PLAYER 1: Use top 5 icons.
SETUP PLAYER 2: Use second 5 icons.
START A BATTLE: Once all human players have picked a fleet, click the
Fight icon and go to the Fleet Selection Screen.
RETURN TO TITLE SCREEN: Click the Quit icon.
Setup Player Options:
SET HUMAN/COMPUTER PLAYER CONTROL: Click the first of five icons.
CHOOSE YOUR FLEET: Click the fifth of five icons and use the Setup
Fleet Screen.
If you choose Human Control:
KEYBOARD CONTROL: Click the Keyboard icon (second of five icons).
SETUP KEYBOARD: Click the highlighted Keyboard icon. Follow on-screen
instructions. Press keys for: Rotate Left, Rotate Right, Thrust, Fire,
and Special Ability/Secondary Weapon. Click OK to accept the new keys
or RESET to accept the default key definitions. Choose carefully to
avoid assigning multiple functions, or functions from both players,
to the same key.
JOYSTICK CONTROL: Click the Joystick icon (third of five icons).
CALIBRATE JOYSTICK: Click the highlighted Joystick icon. Follow the
on-screen instructions.
MOUSE CONTROL: Click the Mouse icon (fourth of five icons).
SETUP MOUSE: Click the highlighted Mouse icon. Follow on-screen
instructions. Click the Relative or Absolute controls for Thrust and
Rotation. Click OK.
If you choose Computer Control:
SET STANDARD COMPUTER PLAYER: Click the second of five icons.
SET GOOD COMPUTER PLAYER: Click the third of five icons.
SET AWESOME COMPUTER PLAYER: Click the fourth of five icons.
REMOTE PLAY:
-----------
STARTING A NETWORK GAME:
Run Star Control 3, then click on the Hyper Melee icon inside the game.
From the Fight Setup menu, select REMOTE PLAYER by clicking on the
Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
NETWORK PLAY icon (not MODEM or SERIAL) from the icons below the
REMOTE PLAYER icon on the screen.
STARTING A MODEM GAME:
Run Star Control 3, then click on the Hyper Melee icon inside the game.
From the Fight Setup menu, select REMOTE PLAYER by clicking on the
Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
MODEM PLAY icon (not NETWORK or SERIAL) from the icons below the
REMOTE PLAYER icon on the screen. Click on the same icon again to
choose the correct COM port and baud rate. If someone calls you,
using Hyper Melee to connect with your modem, leave the ANSWER
radio button highlighted and click OK. If you are dialing another
number, highlight the DIAL radio button, type in the correct phone
number, and press OK. When done, <Esc> back to DOS and restart if you
want to play again.
STARTING A SERIAL GAME:
Run Star Control 3, then click on the Hyper Melee icon inside the game.
From the Fight Setup menu, select REMOTE PLAYER by clicking on the
Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
SERIAL PLAY icon (not NETWORK or MODEM) from the icons below the
REMOTE PLAYER icon on the screen. Click on the same icon again to
choose the correct COM port (usually COM Port 2). When done, <Esc>
back to DOS and restart if you want to play again.
FLEET SETUP SCREEN
-------------------------------
DECIDE HOW LARGE A BATTLE WILL BE: Human players mutually decide how
many points of ships to choose. Each player should watch the Fleet
Point Totals to stay within those limits.
These limits are maintained by the honor system so players can easily
handicap one player against another. If players are evenly matched,
give each player the same number of points. If one player is much
better than another, give the opponent an extra 100 points in ships
to balance out the battle.
Choose ships for both fleets and then begin the battle.
CHOOSE SHIPS: Click on one of the 7 ship icons in the Ship List.
In the full game, you can place the pointer over the up and down
arrows to scroll the list and reveal all 25 ships. Choose ships
until you have reached your mutually decided upon point limit.
REJECT SHIPS: Click on the ship picture in the Fleet Window.
COMPARE FLEET STRENGTH: Compare the point total for Player 1's fleet
with the point total for Player 2's fleet.
SAVE FLEET: Click the Save A Fleet icon. This option lists the
description of all saved fleets. Click on [New Save File], type a
description, and press ENTER to create a new saved fleet. Click on an
old saved fleet, type a description, and press ENTER to replace it
with the current fleet. If there are more saved fleets than will fit
on one screen, move the pointer to the top or bottom of the screen to
scroll the list.
LOAD FLEET: Click the Load A Fleet icon. This option lists the
description of all saved fleets. If there are more saved fleets than
will fit on one screen, move the pointer to the top or bottom of the
screen to scroll the list. Click on a saved fleet to load it.
REJECT WHOLE FLEET: Click the Reset Fleet icon.
RETURN TO HYPER MELEE SETUP SCREEN: Click the Done icon.
FLEET SELECTION SCREEN
-------------------------------
Once a battle begins, each player chooses a ship from his fleet and
faces off in a series of one-on-one combats until only one fleet
remains.
CHOOSE A SHIP: Click on a ship picture in the Fleet Window on the left
side of the screen. The opponent in the next battle, if known, is
shown as an icon on the right side of the screen.
RECONFIGURE: Click the Exit icon to go to the Hyper Melee
Configuration Screen.
IN MELEE
-------------------------------
In Hyper Melee, the controls are as simple as possible, just turning,
thrusting, and firing. But finding the right strategy for each of the
25 ships with their wildly varying weapons and abilities, is a blast.
Default Controls: Player One Player Two
Left (left arrow) C
Thrust (up arrow) V
Right (right arrow) B
Primary Weapon CTRL X
Secondary Weapon/ ALT Z
Special Ability
Player 1's race, crew, ship, and hits are displayed on the top left of
the screen.
Player 2's race, crew, ship, and hits are displayed on the top right
of the screen.
The following keyboard commands are available in Hyper Melee:
RECONFIGURE: Press the ESCAPE key to go to the Hyper Melee Setup
Screen.
NORMAL SPEED / LIGHTNING MODE: Press F4 to toggle between playing at
normal speed or in hyper-fast lightning mode.
ISOMETRIC VIEW / OVERHEAD VIEW: Press F5 to switch views.
ISOMETRIC VIEW STAR PLANE: ON / OFF: Press the F6 key to toggle the
star plane in isometric view.
OVERHEAD VIEW SCROLLING: CONTINUOUS / JUMP: Press the F7 key to toggle
scrolling in the overhead view.
ZOOMED VIEW / COMPLETE VIEW: Press the F8 key to toggle the zoom
level.
ORDER AGGRESSIVE COMPUTER ATTACK: Press the F9 key to make the
computer-controlled ships attack aggressively for a short time.
Use this to break up long fights where the computer-controlled ships
are acting too defensively.
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Changing The Melee Universe
----------------------------------------------------------------------
There are a number of experimental parameters you can change to
modify the universe in the melee demo. You can modify the size of
asteroids and planets, change gravity, or make the demo run at
eye-blurring speeds.
These modifications are all experimental. In a few systems, some
of these parameters may make the game unstable, cause delays, or
even cause it to crash. Use only those parameters that work well
on your system.
You can make temporary changes to the melee universe by adding
these modifiers as command line parameters after the MELEE7.EXE
program. For example, if you wanted to play a single game where
the planet was half size but had double strength gravity, you
would launch the game by typing:
Example: MELEE7 PLANET_SCALE=50 GRAVITY=8
You can make these changes permanent by adding them as new lines
in the LEGEND.INI file. Use the DOS EDIT program or the Windows
95 NOTEPAD program to edit the LEGEND.INI. If you wanted to
permanently double the number of asteroids and halve the size of
the gravity well you would add the following lines to the end of
the LEGEND.INI file:
Example: ASTEROIDS=10
GRAVITY_THRESHOLD=200
None of these modifiers work in a remote game. Do not make
permanent changes to your LEGEND.INI file if you intend to use
remote play.
The parameters you can add to the melee demo are:
FAST
Makes melee run as fast as your computer will process it, even
faster than lightning mode. On many computers, this will probably
be too fast to have fun controlling the ships by hand, but is
good for quickly testing one fleet against another when both are
under computer control.
ASTEROIDS=X
X= 0 to 50, Default is 5
Modifies the number of asteroids in the universe. However, each
asteroid requires memory, so higher numbers may make the game
unstable on some systems, especially if you also use the
ASTEROID_SCALE modifier to make them bigger than normal.
ASTEROID_SCALE=X
X = 1 to 400, Default is 100
Modifies the size of the asteroids in the game. 100 = 100%, or
normal size. When you change the scale of the asteroids, the
program must reprocess the asteroid art, so you may see some
delay when loading. Also, the larger the asteroids are the more
memory they take up. Higher numbers may make the game unstable on
some systems, especially if you also use the ASTEROIDS modifier
to increase the number in the universe.
PLANET_SCALE=X
X = 1 to 250, Default is 100
Modifies the size of the planet in the game. 100 = 100%, or
normal size. When you change the scale of the planet, the program
must reprocess the planet art, so you may see some delay when
loading. Collisions with a scaled planet may seem slightly off in
the isometric view, but they are correct in the overhead view.
Also, the larger the planet is, the more memory it takes up.
Higher numbers may make the game unstable on some systems.
GRAVITY_THRESHOLD=X
X = 1 to 800, Default is 400
Modifies the radius of the area effected by gravity around each
planet. Gravity is strongest near the planet and weakest at the
edge of the gravity threshold. Some slower ships may be unable to
break free of a large gravity well.
GRAVITY=X
X= 0 to 16, Default is 4
Modifies the strength of the average gravity within the gravity
threshold. Gravity is strongest near the planet and weakest at
the edge of the gravity threshold. Larger numbers may cause
erratic behavior in the movement of ships. Some slower ships may
be unable to break free of a strong gravity well.
----------------------------------------------------------------------
CUSTOMER SERVICE
----------------------------------------------------------------------
The latest technical support issues are listed in the HELP.ME file.
Consult that document for the most up-to-date information on
installation and known problems with the program. Please refer to the
README.TXT file for the most up-to-date addenda to the manual.
On-line Support:
Accolade gives customer service, news, demos, technical support, and other
information on the following on-line services:
America On-line: Industry Connection, keyword: Accolade
Compuserve: Game Publishers' A Forum, GO GAMAPUB
Internet: techelp@accolade.com
WWW: http://www.accolade.com
Contact Us Directly:
Accolade provides help by telephone Monday through Friday, 8am to 5pm
Pacific Standard Time. Call 1-408-296-8400 (voice) or 1-408-246-0231
(FAX). You may also write us at the following postal address:
Customer Service
Accolade, Inc.
5300 Stevens Creek Blvd., Suite 500
San Jose, CA 95129
----------------------------------------------------------------------
LEGAL MUMBO JUMBO
----------------------------------------------------------------------
Accolade and STAR CONTROL 3 are registered trademarks of Accolade,
Inc. Copyright 1996, Accolade, Inc. All rights reserved. Created by
Legend Entertainment and based upon characters created by and used
under license from Paul Reiche III and Fred Ford.
DOS 4GW Professional used under license agreement with Tenberry
Software, Inc. Acrobat and the Acrobat logo are trademarks of
Adobe Systems Incorporated which may be registered in certain
jurisdictions. Windows and Windows 95 are registered trademarks
of Microsoft in the United States and/or other countries. WATCOM
C++ used under license agreement with WATCOM, Inc. AIL 3.5
portions of the game code used under license agreement with Miles
Design, Inc.
General MIDI timbres for Yamaha OPL-2- and OPL-3-based sound
cards were produced by The Fat Man TM and developed by K. Weston
Phelan and George Alistair Sanger. (c) 1993, The Fat Man TM.
90 DAY WARRANTY
Accolade, Inc. warrants for a period of 90 days from the date of
purchase by the original purchaser of the Software that the
recording medium on which it is recorded will be free from
defects in materials and workmanship. Defective media which has
not been subjected to misuse, excessive wear or damage due to
carelessness may be returned during the 90-day period without
charge.
After the 90-day period, defective media may be replaced in the
United States for $10 (U.S. dollars, plus 8.25% sales tax if the
purchaser resides in California). Make checks payable to
Accolade, Inc. and return to Accolade, Inc., Attn: Customer
Service, 5300 Stevens Creek Blvd., Suite 500, San Jose, CA 95129.
(To speed up processing, return only your CD-ROM. Please do not
return collateral materials.)
LICENSE AGREEMENT
This computer software product (the Software) and user manual is
provided to the Customer under license from Accolade, Inc. and is
subject to the following terms and conditions, to which the
Customer agrees by opening the package of the Software, user
manual and/or using the Software. Granting of this license does
not transfer any right, title or interest in the Software, or
user manual to the Customer except as expressly set forth in this
License Agreement. The Software and user manuals may not be
copied for any reason. The Customer may not transfer or resell
the Software or user manual. The remedies provided above are the
Customer's sole and exclusive remedies.
In no event shall Accolade, Inc. be liable for any direct,
indirect, special, incidental or consequential damages with
respect to the Software or the user manual. Except as provided
above, Accolade makes no warranties, either express or implied,
with respect to the Software or user manual, and expressly
disclaims all implied warranties, including, without limitation,
the warranty of merchantability and of fitness for a particular
purpose.
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*** Use the UP and DOWN arrow ***
*** keys to scroll this text ***
*** file and ESC key to return ***
*** to the menu. ***
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