home *** CD-ROM | disk | FTP | other *** search
- Star Control 3 Hyper Melee Demo MANUAL.TXT September 20, 1996
-
- **********************************
- *** Use the UP and DOWN arrow ***
- *** keys to scroll this text ***
- *** file and ESC key to return ***
- *** to the menu. ***
- **********************************
-
- STAR CONTROL 3 (TM) HYPER MELEE DEMO MANUAL
- -------------------------------------------
-
- For technical help, or information on installing and running
- Star Control 3, please consult the README.TXT and HELP.ME files.
-
-
- ----------------------------------------------------------------------
- TABLE OF CONTENTS
- ----------------------------------------------------------------------
-
- I. Introduction
- II. Quick Start
- III. Using Star Control 3
- IV. Title Screen
- V. Hyper Melee
- A. Hyper Melee Configuration Screen
- B. Remote Play
- C. Fleet Setup Screen
- D. Fleet Selection Screen
- E. In Melee
- IX. Changing The Melee Universe
- X. Customer Service
- XI. Legal Mumbo Jumbo
-
-
- ----------------------------------------------------------------------
- INTRODUCTION
- ----------------------------------------------------------------------
-
- Welcome to the STAR CONTROL 3 Hyper Melee Demo. This playable
- demo includes the fast action Hyper Melee star ship combat from
- the giant STAR CONTROL 3 adventure game. In this demo, you can
- choose from 7 distinctive star ships and play against the
- computer, or against a friend on a single computer or over a
- modem, serial link, or IPX network. In the full game you will
- be able to choose from 25 wildly different ships in Hyper Melee
- combat.
-
- In the full STAR CONTROL 3 adventure game you'll have
- hours of intense negotiations with 24 different alien races
- with full speech and photo-realistic alien animations. The full
- game also has glorious SVGA animated introduction and cut
- scenes and the complete quest to save the universe from its
- dire fate.
-
- For the most up-to-date information on installation and
- configuration of Star Control 3 Hyper Melee Demo, please
- consult the README.TXT file.
-
- Take Control! Get Star Control 3 and explore a whole universe of
- excitement and adventure. Available September 1996 at stores
- everywhere or call 1-800-245-7744 to order or for more
- information.
-
- See you in the stars!
-
-
- ----------------------------------------------------------------------
- QUICK START
- ----------------------------------------------------------------------
-
- Copy the SC3MELEE.EXE file to a SC3MELEE subdirectory on your
- hard drive. Run the SC3MELEE program and then the SETSOUND
- utility from the SC3MELEE subdirectory. Run the MELEE7 program
- to play the game.
-
- Once the game is up and running, you can delete the
- SC3MELEE.EXE file to regain hard some space on your hard drive.
- For more detailed instructions, check out the RUNNING STAR
- CONTROL 3 section of the README.TXT file.
-
- To get help on how to use the game, press F1 from the Hyper
- Melee Configuration Screen. To find the name of an icon, hold
- the pointer over it for a moment without pressing any buttons.
- For more detailed instructions, check out the USING STAR
- CONTROL 3 section. Have fun!
-
-
- ----------------------------------------------------------------------
- USING STAR CONTROL 3
- ----------------------------------------------------------------------
-
- Most choices in Star Control 3 are made with the mouse.
-
- The icons on the right side of the screen control most functions
- in the game.
-
- ACTIVATE AN ITEM OR MAKE A CHOICE: Put the mouse pointer over the
- item or icon and click the left mouse button. This is referred to
- as "Click the item".
-
- EXIT A FUNCTION OR CANCEL A CHOICE: Click the right mouse button
- or press the Escape key. This is referred to as "Right Click the
- item".
-
- GET MORE INFORMATION ABOUT AN ITEM: Hold the mouse pointer over
- the item or icon and don't click any buttons. After a moment,
- information will be displayed relating to the item or icon. This
- is referred to as "Scanning the item".
-
- USE THE KEYBOARD: The keyboard can only be used to make certain
- choices. The Escape key cancels or interrupts an action. While
- saving, loading, or exiting the game, the keyboard is used to
- confirm your choice (Press Y for yes and N for no.) In Hyper
- Melee, the keyboard may be used to control star ships in arcade
- space combat or to configure the user's view of the battle.
-
- GET HELP: Press F1 on the Hyper Melee Configuration Screen to
- get information on how to play Hyper Melee.
-
-
- ----------------------------------------------------------------------
- TITLE SCREEN
- ----------------------------------------------------------------------
-
- The icons on the right side of the title screen perform these
- actions, in order from top to bottom:
-
- START HYPER MELEE: Click the Hyper Melee icon to go to the Hyper
- Melee Configuration Screen. Hyper Melee is fast action arcade
- starship combat. Each player chooses a fleet from 7 different
- starships. In the full version of Star Control 3, each player
- will have 25 wildly different starships to choose from. In
- battle, each player chooses a ship from his fleet and faces off
- in a series of one-on-one combats, until only one fleet remains.
-
- START ADVENTURE GAME: Not available in the Hyper Melee Demo. In
- the full version of Star Control 3 the Adventure Game puts the
- player in command of the League of Sentient Races' exploration
- and colonization mission to the Kessarri Quadrant. There, the
- player engages in exploration, negotiation, and arcade space
- combat to decide the fate of all sentient life in the galaxy.
-
- LOAD SAVED ADVENTURE GAME: Not available in the Hyper Melee Demo.
-
- VIEW CREDITS: Not available in the Hyper Melee Demo.
-
- QUIT GAME: Click the Quit icon to exit the game to the operating
- system.
-
-
- ----------------------------------------------------------------------
- HYPER MELEE
- ----------------------------------------------------------------------
-
- HYPER MELEE CONFIGURATION SCREEN
- -------------------------------
-
- SETUP PLAYER 1: Use top 5 icons.
-
- SETUP PLAYER 2: Use second 5 icons.
-
- START A BATTLE: Once all human players have picked a fleet, click the
- Fight icon and go to the Fleet Selection Screen.
-
- RETURN TO TITLE SCREEN: Click the Quit icon.
-
- Setup Player Options:
-
- SET HUMAN/COMPUTER PLAYER CONTROL: Click the first of five icons.
-
- CHOOSE YOUR FLEET: Click the fifth of five icons and use the Setup
- Fleet Screen.
-
-
- If you choose Human Control:
-
- KEYBOARD CONTROL: Click the Keyboard icon (second of five icons).
-
- SETUP KEYBOARD: Click the highlighted Keyboard icon. Follow on-screen
- instructions. Press keys for: Rotate Left, Rotate Right, Thrust, Fire,
- and Special Ability/Secondary Weapon. Click OK to accept the new keys
- or RESET to accept the default key definitions. Choose carefully to
- avoid assigning multiple functions, or functions from both players,
- to the same key.
-
- JOYSTICK CONTROL: Click the Joystick icon (third of five icons).
-
- CALIBRATE JOYSTICK: Click the highlighted Joystick icon. Follow the
- on-screen instructions.
-
- MOUSE CONTROL: Click the Mouse icon (fourth of five icons).
-
- SETUP MOUSE: Click the highlighted Mouse icon. Follow on-screen
- instructions. Click the Relative or Absolute controls for Thrust and
- Rotation. Click OK.
-
-
- If you choose Computer Control:
-
- SET STANDARD COMPUTER PLAYER: Click the second of five icons.
-
- SET GOOD COMPUTER PLAYER: Click the third of five icons.
-
- SET AWESOME COMPUTER PLAYER: Click the fourth of five icons.
-
-
- REMOTE PLAY:
- -----------
-
- STARTING A NETWORK GAME:
- Run Star Control 3, then click on the Hyper Melee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- NETWORK PLAY icon (not MODEM or SERIAL) from the icons below the
- REMOTE PLAYER icon on the screen.
-
- STARTING A MODEM GAME:
- Run Star Control 3, then click on the Hyper Melee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- MODEM PLAY icon (not NETWORK or SERIAL) from the icons below the
- REMOTE PLAYER icon on the screen. Click on the same icon again to
- choose the correct COM port and baud rate. If someone calls you,
- using Hyper Melee to connect with your modem, leave the ANSWER
- radio button highlighted and click OK. If you are dialing another
- number, highlight the DIAL radio button, type in the correct phone
- number, and press OK. When done, <Esc> back to DOS and restart if you
- want to play again.
-
- STARTING A SERIAL GAME:
- Run Star Control 3, then click on the Hyper Melee icon inside the game.
-
- From the Fight Setup menu, select REMOTE PLAYER by clicking on the
- Player 2 icon until the REMOTE PLAYER symbol appears. Choose the
- SERIAL PLAY icon (not NETWORK or MODEM) from the icons below the
- REMOTE PLAYER icon on the screen. Click on the same icon again to
- choose the correct COM port (usually COM Port 2). When done, <Esc>
- back to DOS and restart if you want to play again.
-
-
- FLEET SETUP SCREEN
- -------------------------------
-
- DECIDE HOW LARGE A BATTLE WILL BE: Human players mutually decide how
- many points of ships to choose. Each player should watch the Fleet
- Point Totals to stay within those limits.
-
- These limits are maintained by the honor system so players can easily
- handicap one player against another. If players are evenly matched,
- give each player the same number of points. If one player is much
- better than another, give the opponent an extra 100 points in ships
- to balance out the battle.
-
- Choose ships for both fleets and then begin the battle.
-
- CHOOSE SHIPS: Click on one of the 7 ship icons in the Ship List.
- In the full game, you can place the pointer over the up and down
- arrows to scroll the list and reveal all 25 ships. Choose ships
- until you have reached your mutually decided upon point limit.
-
- REJECT SHIPS: Click on the ship picture in the Fleet Window.
-
- COMPARE FLEET STRENGTH: Compare the point total for Player 1's fleet
- with the point total for Player 2's fleet.
-
- SAVE FLEET: Click the Save A Fleet icon. This option lists the
- description of all saved fleets. Click on [New Save File], type a
- description, and press ENTER to create a new saved fleet. Click on an
- old saved fleet, type a description, and press ENTER to replace it
- with the current fleet. If there are more saved fleets than will fit
- on one screen, move the pointer to the top or bottom of the screen to
- scroll the list.
-
- LOAD FLEET: Click the Load A Fleet icon. This option lists the
- description of all saved fleets. If there are more saved fleets than
- will fit on one screen, move the pointer to the top or bottom of the
- screen to scroll the list. Click on a saved fleet to load it.
-
- REJECT WHOLE FLEET: Click the Reset Fleet icon.
-
- RETURN TO HYPER MELEE SETUP SCREEN: Click the Done icon.
-
-
- FLEET SELECTION SCREEN
- -------------------------------
-
- Once a battle begins, each player chooses a ship from his fleet and
- faces off in a series of one-on-one combats until only one fleet
- remains.
-
- CHOOSE A SHIP: Click on a ship picture in the Fleet Window on the left
- side of the screen. The opponent in the next battle, if known, is
- shown as an icon on the right side of the screen.
-
- RECONFIGURE: Click the Exit icon to go to the Hyper Melee
- Configuration Screen.
-
-
- IN MELEE
- -------------------------------
-
- In Hyper Melee, the controls are as simple as possible, just turning,
- thrusting, and firing. But finding the right strategy for each of the
- 25 ships with their wildly varying weapons and abilities, is a blast.
-
- Default Controls: Player One Player Two
- Left (left arrow) C
- Thrust (up arrow) V
- Right (right arrow) B
- Primary Weapon CTRL X
- Secondary Weapon/ ALT Z
- Special Ability
-
-
- Player 1's race, crew, ship, and hits are displayed on the top left of
- the screen.
-
- Player 2's race, crew, ship, and hits are displayed on the top right
- of the screen.
-
- The following keyboard commands are available in Hyper Melee:
-
- RECONFIGURE: Press the ESCAPE key to go to the Hyper Melee Setup
- Screen.
-
- NORMAL SPEED / LIGHTNING MODE: Press F4 to toggle between playing at
- normal speed or in hyper-fast lightning mode.
-
- ISOMETRIC VIEW / OVERHEAD VIEW: Press F5 to switch views.
-
- ISOMETRIC VIEW STAR PLANE: ON / OFF: Press the F6 key to toggle the
- star plane in isometric view.
-
- OVERHEAD VIEW SCROLLING: CONTINUOUS / JUMP: Press the F7 key to toggle
- scrolling in the overhead view.
-
- ZOOMED VIEW / COMPLETE VIEW: Press the F8 key to toggle the zoom
- level.
-
- ORDER AGGRESSIVE COMPUTER ATTACK: Press the F9 key to make the
- computer-controlled ships attack aggressively for a short time.
- Use this to break up long fights where the computer-controlled ships
- are acting too defensively.
-
-
- ----------------------------------------------------------------------
- Changing The Melee Universe
- ----------------------------------------------------------------------
-
- There are a number of experimental parameters you can change to
- modify the universe in the melee demo. You can modify the size of
- asteroids and planets, change gravity, or make the demo run at
- eye-blurring speeds.
-
- These modifications are all experimental. In a few systems, some
- of these parameters may make the game unstable, cause delays, or
- even cause it to crash. Use only those parameters that work well
- on your system.
-
- You can make temporary changes to the melee universe by adding
- these modifiers as command line parameters after the MELEE7.EXE
- program. For example, if you wanted to play a single game where
- the planet was half size but had double strength gravity, you
- would launch the game by typing:
-
- Example: MELEE7 PLANET_SCALE=50 GRAVITY=8
-
- You can make these changes permanent by adding them as new lines
- in the LEGEND.INI file. Use the DOS EDIT program or the Windows
- 95 NOTEPAD program to edit the LEGEND.INI. If you wanted to
- permanently double the number of asteroids and halve the size of
- the gravity well you would add the following lines to the end of
- the LEGEND.INI file:
-
- Example: ASTEROIDS=10
- GRAVITY_THRESHOLD=200
-
- None of these modifiers work in a remote game. Do not make
- permanent changes to your LEGEND.INI file if you intend to use
- remote play.
-
- The parameters you can add to the melee demo are:
-
- FAST
-
- Makes melee run as fast as your computer will process it, even
- faster than lightning mode. On many computers, this will probably
- be too fast to have fun controlling the ships by hand, but is
- good for quickly testing one fleet against another when both are
- under computer control.
-
- ASTEROIDS=X
- X= 0 to 50, Default is 5
-
- Modifies the number of asteroids in the universe. However, each
- asteroid requires memory, so higher numbers may make the game
- unstable on some systems, especially if you also use the
- ASTEROID_SCALE modifier to make them bigger than normal.
-
- ASTEROID_SCALE=X
- X = 1 to 400, Default is 100
-
- Modifies the size of the asteroids in the game. 100 = 100%, or
- normal size. When you change the scale of the asteroids, the
- program must reprocess the asteroid art, so you may see some
- delay when loading. Also, the larger the asteroids are the more
- memory they take up. Higher numbers may make the game unstable on
- some systems, especially if you also use the ASTEROIDS modifier
- to increase the number in the universe.
-
- PLANET_SCALE=X
- X = 1 to 250, Default is 100
-
- Modifies the size of the planet in the game. 100 = 100%, or
- normal size. When you change the scale of the planet, the program
- must reprocess the planet art, so you may see some delay when
- loading. Collisions with a scaled planet may seem slightly off in
- the isometric view, but they are correct in the overhead view.
- Also, the larger the planet is, the more memory it takes up.
- Higher numbers may make the game unstable on some systems.
-
- GRAVITY_THRESHOLD=X
- X = 1 to 800, Default is 400
-
- Modifies the radius of the area effected by gravity around each
- planet. Gravity is strongest near the planet and weakest at the
- edge of the gravity threshold. Some slower ships may be unable to
- break free of a large gravity well.
-
- GRAVITY=X
- X= 0 to 16, Default is 4
-
- Modifies the strength of the average gravity within the gravity
- threshold. Gravity is strongest near the planet and weakest at
- the edge of the gravity threshold. Larger numbers may cause
- erratic behavior in the movement of ships. Some slower ships may
- be unable to break free of a strong gravity well.
-
-
- ----------------------------------------------------------------------
- CUSTOMER SERVICE
- ----------------------------------------------------------------------
-
- The latest technical support issues are listed in the HELP.ME file.
- Consult that document for the most up-to-date information on
- installation and known problems with the program. Please refer to the
- README.TXT file for the most up-to-date addenda to the manual.
-
- On-line Support:
- Accolade gives customer service, news, demos, technical support, and other
- information on the following on-line services:
-
- America On-line: Industry Connection, keyword: Accolade
- Compuserve: Game Publishers' A Forum, GO GAMAPUB
- Internet: techelp@accolade.com
- WWW: http://www.accolade.com
-
- Contact Us Directly:
- Accolade provides help by telephone Monday through Friday, 8am to 5pm
- Pacific Standard Time. Call 1-408-296-8400 (voice) or 1-408-246-0231
- (FAX). You may also write us at the following postal address:
-
- Customer Service
- Accolade, Inc.
- 5300 Stevens Creek Blvd., Suite 500
- San Jose, CA 95129
-
- ----------------------------------------------------------------------
- LEGAL MUMBO JUMBO
- ----------------------------------------------------------------------
-
- Accolade and STAR CONTROL 3 are registered trademarks of Accolade,
- Inc. Copyright 1996, Accolade, Inc. All rights reserved. Created by
- Legend Entertainment and based upon characters created by and used
- under license from Paul Reiche III and Fred Ford.
-
- DOS 4GW Professional used under license agreement with Tenberry
- Software, Inc. Acrobat and the Acrobat logo are trademarks of
- Adobe Systems Incorporated which may be registered in certain
- jurisdictions. Windows and Windows 95 are registered trademarks
- of Microsoft in the United States and/or other countries. WATCOM
- C++ used under license agreement with WATCOM, Inc. AIL 3.5
- portions of the game code used under license agreement with Miles
- Design, Inc.
-
- General MIDI timbres for Yamaha OPL-2- and OPL-3-based sound
- cards were produced by The Fat Man TM and developed by K. Weston
- Phelan and George Alistair Sanger. (c) 1993, The Fat Man TM.
-
- 90 DAY WARRANTY
- Accolade, Inc. warrants for a period of 90 days from the date of
- purchase by the original purchaser of the Software that the
- recording medium on which it is recorded will be free from
- defects in materials and workmanship. Defective media which has
- not been subjected to misuse, excessive wear or damage due to
- carelessness may be returned during the 90-day period without
- charge.
-
- After the 90-day period, defective media may be replaced in the
- United States for $10 (U.S. dollars, plus 8.25% sales tax if the
- purchaser resides in California). Make checks payable to
- Accolade, Inc. and return to Accolade, Inc., Attn: Customer
- Service, 5300 Stevens Creek Blvd., Suite 500, San Jose, CA 95129.
- (To speed up processing, return only your CD-ROM. Please do not
- return collateral materials.)
-
- LICENSE AGREEMENT
- This computer software product (the Software) and user manual is
- provided to the Customer under license from Accolade, Inc. and is
- subject to the following terms and conditions, to which the
- Customer agrees by opening the package of the Software, user
- manual and/or using the Software. Granting of this license does
- not transfer any right, title or interest in the Software, or
- user manual to the Customer except as expressly set forth in this
- License Agreement. The Software and user manuals may not be
- copied for any reason. The Customer may not transfer or resell
- the Software or user manual. The remedies provided above are the
- Customer's sole and exclusive remedies.
-
- In no event shall Accolade, Inc. be liable for any direct,
- indirect, special, incidental or consequential damages with
- respect to the Software or the user manual. Except as provided
- above, Accolade makes no warranties, either express or implied,
- with respect to the Software or user manual, and expressly
- disclaims all implied warranties, including, without limitation,
- the warranty of merchantability and of fitness for a particular
- purpose.
- **********************************
- *** Use the UP and DOWN arrow ***
- *** keys to scroll this text ***
- *** file and ESC key to return ***
- *** to the menu. ***
- **********************************
-
- **********************************************************************
-